It was the first of the immersive sim This genre name is wonky and confusing now, but back in 1994 “sim” wasn’t so strongly associated with Will Wright-style simulations. It was bound to happen sooner or later, but it really is a shame it happened to this project in particular.Īs I’ve said before, the 1994 classic System Shock was a really important game, both for the industry and on a personal level. I backed a Kickstarter project that spent the money and didn’t manage to create a product. In other news, Techland will keep working on Dying Light 2 fixes, and PlatinumGames is open to being acquired if it can retain its creative freedom.It finally happened. So, it’s a matter of when, not if, fans will finally get to play the full version. However, a closed beta should be coming sometime before launch, and Nightdive seems confident that the game will be completed. Only 15 developers are working on the game, so, understandably, it’s taking a while to finish. We got Steam demos of the System Shock reboot in 20, which received positive attention. The rebooted version was looking toward a 2020 release date, but COVID-19 has caused delays in the game’s production. Then, development restarted with a new team that was told to focus on what was promised in the Kickstarter. However, due to rising costs and feature creep, that version was put on hold and later scrapped in 2018. Work on the game started in 2016 with a projected release date sometime in 2018. While the full details aren’t known, it seems as if the System Shock remake has had a tumultuous development cycle. …we recognize that previous estimations of a release window have not been met, we hear the frustration, and quite honestly we do not wish to repeat this again. The last release window that Nightdive gave for the System Shock remake was “2022.” However, on the Kickstarter post that announced that the System Shock remake could be completed, Nightdive’s community moderator stated:
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